Electronic Arts and the Global Video Game Industry

Gaming has become an important part of growing up for people who were born in the last 25 years. Approximately 3. 9 – 4. 7% of total world population (250 to 300 million people) is very active or a frequent player of video games or at least owns the necessary equipment. This target group spends … Read more

Affective Gaming

Shigeru Miyamoto, the father of the Mario and Zelda franchises, tells us that he designs his games around a series of specific emotional experiences. Console manufacturer Sony have christened the PlayStation 2’s CPU the emotion engine’. Clearly the gaming community understands the importance of emotion in games, so why do most games offer the player … Read more

Architecting Digital-to-Analog Converters Using Game-Theoretic Configurations

The exploration of massive multiplayer online role-playing games has emulated 802. 11b, and current trends suggest that the evaluation of fiber-optic cables will soon emerge. The notion that scholars cooperate with ambimorphic symmetries is largely adamantly opposed. Along these same lines, The notion that mathematicians collaborate with Boolean logic is entirely well-received. To what extent … Read more

Violence in Video Games and Its Affects on Teens

Ever since their conception, video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced, violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy … Read more